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Agent
s. All of these tasks take an Agent
as their constructor's first
argument.
Classes | |
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FireProjectileAt |
Fire a projectile at the given target (once). |
Say |
Say a given message. |
UseMeleeAttack |
Use the agent's melee attack (once). |
WaitFor |
Do nothing until a specified entity is within a given range of the script's agent. |
WaitForAvatar |
Do nothing until the avatar is within a given range of the script's agent. |
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