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object
--+ |Entity
--+ | Wall
Method Summary | |
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__init__(self,
x,
y,
numtiles,
style)
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Called when one of the entity's bodies moves. | |
icon(cls,
style)
(Class method) | |
Inherited from Entity | |
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After the given duration has elapsed, call the given callback function. | |
Called when one of the entity's bodies collides with another body. | |
Called when one of the entity's bodies becomes unsupported. | |
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Perform any necessary updates to this entity. | |
Define this method for entities that the avatar can 'use'. | |
Inherited from object | |
x.__delattr__('name') <==> del x.name | |
x.__getattribute__('name') <==> x.name | |
Return hash(x)... | |
Return a new object with type S, a subtype of T... | |
helper for pickle | |
helper for pickle | |
x.__setattr__('name', value) <==> x.name = value | |
Return str(x)... |
Property Summary | |
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numtiles : The number of tiles that make up this wall. | |
tile_height : The height of the sprite tiles that make up this wall. | |
tile_width : The width of the sprite tiles that make up this wall. | |
x : The x position of the center of the wall. | |
y : The y position of the center of the wall. | |
Inherited from Entity | |
bodies | |
sprites |
Instance Variable Summary | |
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Inherited from Entity | |
bool |
alive : A flag indicating whether the entity is alive or not. |
bodies = pajammin.entity.entity.Entity.bodies | |
NoneType |
level : A pointer to the level that contains this entity (if any). |
sprites = pajammin.entity.entity.Entity.sprites | |
NoneType |
update_delay : The amount of time that has elapsed since the last time update was
called for this entity. |
Class Variable Summary | |
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bool |
is_mobile = False
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tuple |
margin = (0, 10)
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tuple |
p = ('TwigWall', 'environ/plat10.gif', (30, 20), 5)
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int |
solid_sides = 15 |
list |
styles = ['GrassWall', 'SmoothBlueWall', 'SmoothTealWall...
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Inherited from Entity | |
bool |
autouse = False
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bool |
is_usable = False
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int |
update_interval : The interval at which entities in a given class should have its update
function called. |
Instance Method Details |
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__init__(self,
x,
y,
numtiles,
style)
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handle_movement(self, dx, dy)Called when one of the entity's bodies moves. By default, this moves all of the entity's sprites.
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Class Method Details |
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icon(cls, style=None)
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Property Details |
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numtilesThe number of tiles that make up this wall.
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tile_heightThe height of the sprite tiles that make up this wall.
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tile_widthThe width of the sprite tiles that make up this wall.
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xThe x position of the center of the wall.
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yThe y position of the center of the wall.
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Class Variable Details |
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is_mobile
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margin
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p
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solid_sides
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styles
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Generated by Epydoc 2.1 on Thu Sep 22 22:52:43 2005 | http://epydoc.sf.net |