Package pajammin :: Package entity :: Module mark
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Module pajammin.entity.mark

Short-lived entities that consist of a single sprite, whose purpose is to show that some event occured (e.g., an explosion or an attack). Each Mark plays its sprite's animation through once, and then self-destructs.
Classes
Mark A short-lived entity that consists of a single sprite, whose purpose is to show that some event occured (e.g., an explosion or an attack).