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Game
data class and the GameEngine
. The Game
data
class keeps track of the entire state of a single Pajammin' game,
including the state of the avatar and of every level that the player has
visited. The game engine handles the top-level control-flow for
Pajammin'. It is responsible for updating the physics and display
engines; the AI scripts; for calling the entities' individual update
functions; and for handling user input.
Classes | |
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Game |
The entire state of a single Pajammin' game. |
GameEngine |
The top-level controller for the flow of the game. |
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Generated by Epydoc 2.1 on Thu Sep 22 22:52:46 2005 | http://epydoc.sf.net |