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object
--+ |Entity
--+ |Agent
--+ |Avatar
--+ | Iso3dAvatar
Method Summary | |
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Create a new agent at the given position. | |
press_down(self)
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press_left(self)
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press_right(self)
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press_up(self)
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release_down(self)
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release_left(self)
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release_right(self)
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release_up(self)
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walk(self,
direction)
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Inherited from Avatar | |
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Called when one of the entity's bodies collides with another body. | |
Called when one of the entity's bodies becomes unsupported. | |
(Class method) | |
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Change the agent's sprite to display the animation with the given basename, for the duration of the animation (just one time through, if the animation normally loops). | |
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Update the current state of this agent. | |
Update the animation mode and speed of this agent's sprite(s), based on the agent's state. | |
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Inherited from Agent | |
Apply a temporary change to the "fixed" properties of this agent. | |
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Return a tuple (basename, speed) , indicating the animation name
and the animation speed that should be used by this agent's sprite, based
on the agent's current state. | |
Cause the agent to die. | |
Increase the health of this agent by the given amount. | |
Cause the given amount of damage to this agent. | |
Return true if this agent is hostile to the given agent. | |
(Class method) | |
Cancel one or more temporary changes to the "fixed" properties of this agent. | |
Say something... | |
Inherited from Entity | |
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After the given duration has elapsed, call the given callback function. | |
Called when one of the entity's bodies moves. | |
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Define this method for entities that the avatar can 'use'. | |
Inherited from object | |
x.__delattr__('name') <==> del x.name | |
x.__getattribute__('name') <==> x.name | |
Return hash(x)... | |
Return a new object with type S, a subtype of T... | |
helper for pickle | |
helper for pickle | |
x.__setattr__('name', value) <==> x.name = value | |
Return str(x)... |
Property Summary | |
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Inherited from Agent | |
bottom : The y coordinate of the bottom side of the agent's body. | |
center : The (x,y) position of the center of the agent's body. | |
left : The x coordinate of the left side of the agent's body. | |
right : The x coordinate of the right side of the agent's body. | |
top : The y coordinate of the top side of the agent's body. | |
x : The x coordinate of the center of the agent's body. | |
y : The y coordinate of the center of the agent's body. | |
Inherited from Entity | |
bodies | |
sprites |
Instance Variable Summary | |
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Inherited from Avatar | |
str |
faction : The name of the faction that this agent belongs to. |
head_sprite : A sprite for the avatar's head | |
int |
health_max : The maximum number of health points this agent can have. |
int |
health_regen : The rate at which this agent regains its health, in HP/sec. |
is_climbing : Are we climbing? (affects input) | |
is_flying : Are we flying? (affects input) | |
legs_sprite : A sprite for the avatar's legs | |
int |
mana_max : The maximum number of mana points this agent can have. |
int |
mana_regen : The rate at which this agent regains its mana, in MP/sec. |
pajamas : What pajamas dow we own? | |
pjpants : Our pajama pants | |
pjshirt : Our pajama shirt | |
torso_sprite : A sprite for the avatar's torso | |
Inherited from Agent | |
attack_cooldown_timer : ... | |
int |
attack_speed : A modifier for the rate at which this agent can attack. |
body : The agent's body. | |
effects : A list of the Effect s (temporary changes to fixed
properties) that are currently affecting this agent. | |
facing : The direction that the agent is currently facing. | |
health : The number of health points this agent currently has. | |
bool |
is_mortal : Determines whether this agent dies when its health reaches zero. |
mana : The number of mana points this agent currently has. | |
dict |
resists : A dictionary describing the base amount that this agent resists each
damage type. |
Inherited from Entity | |
bool |
alive : A flag indicating whether the entity is alive or not. |
bodies = pajammin.entity.entity.Entity.bodies | |
NoneType |
level : A pointer to the level that contains this entity (if any). |
sprites = pajammin.entity.entity.Entity.sprites | |
NoneType |
update_delay : The amount of time that has elapsed since the last time update was
called for this entity. |
Class Variable Summary | |
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NoneType |
bbox_size : The default size of the bounding box for agents in this class. |
bool |
is_standing = True
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int |
walk_speed = 60 |
Inherited from Avatar | |
dict |
attack_types : A dictionary describing the types of attack that agents in this class
can make. |
int |
climb_speed = 100 |
tuple |
flight_speed = (80, 100)
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int |
jump_speed = 300 |
int |
update_interval : The interval at which entities in a given class should have its update
function called. |
Inherited from Agent | |
list |
classes = [<class 'pajammin.entity.agent.flyer.WhiteBird...
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int |
solid_sides : The sides of the agent's body which should be solid for agents in this
class. |
NoneType |
sprite_category : The sprite category that should be used to create this agent's
sprite. |
Inherited from Entity | |
bool |
autouse = False
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bool |
is_usable = False
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Instance Method Details |
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__init__(self,
x,
y)
Create a new agent at the given position. The new agent's health and
mana will be set to their maximum; and the direction it is facing will
be randomly chosen between |
press_down(self) |
press_left(self) |
press_right(self) |
press_up(self)
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release_down(self) |
release_left(self) |
release_right(self) |
release_up(self) |
walk(self, direction)
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Class Variable Details |
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bbox_sizeThe default size of the bounding box for agents in this class.
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is_standing
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walk_speed
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Generated by Epydoc 2.1 on Thu Sep 22 22:52:47 2005 | http://epydoc.sf.net |