Package pajammin :: Module iso3d :: Class Iso3dAvatar
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Type Iso3dAvatar

object --+            
         |            
    Entity --+        
             |        
         Agent --+    
                 |    
            Avatar --+
                     |
                    Iso3dAvatar


The avatar in the 3d world.
Method Summary
  __init__(self, x, y)
Create a new agent at the given position.
  press_down(self)
  press_left(self)
  press_right(self)
  press_up(self)
  release_down(self)
  release_left(self)
  release_right(self)
  release_up(self)
  walk(self, direction)
    Inherited from Avatar
  climb(self, direction)
  fly(self, direction)
  handle_collision(self, obstacle, side)
Called when one of the entity's bodies collides with another body.
  handle_lose_support(self, old_support)
Called when one of the entity's bodies becomes unsupported.
  icon(cls)
(Class method)
  jump(self, jump_speed)
  play_animation(self, basename, speed)
Change the agent's sprite to display the animation with the given basename, for the duration of the animation (just one time through, if the animation normally loops).
  press_pjpants(self)
  press_pjshirt(self)
  release_pjpants(self)
  release_pjshirt(self)
  start_climbing(self, surface)
  start_flying(self)
  stop(self, direction)
  stop_climbing(self)
  stop_flying(self)
  update(self, duration)
Update the current state of this agent.
  update_animation(self)
Update the animation mode and speed of this agent's sprite(s), based on the agent's state.
  usable_entity(self)
  wear(self, pajama)
    Inherited from Agent
  add_effect(self, effect)
Apply a temporary change to the "fixed" properties of this agent.
  attack(self, attack_type, **attack_args)
  current_animation(self)
Return a tuple (basename, speed), indicating the animation name and the animation speed that should be used by this agent's sprite, based on the agent's current state.
  die(self)
Cause the agent to die.
  heal(self, health)
Increase the health of this agent by the given amount.
  hurt(self, damage, damage_type)
Cause the given amount of damage to this agent.
  is_hostile(self, agent)
Return true if this agent is hostile to the given agent.
  register(cls)
(Class method)
  remove_effect(self, *effects_to_remove)
Cancel one or more temporary changes to the "fixed" properties of this agent.
  say(self, text, duration)
Say something...
    Inherited from Entity
  __repr__(self)
  add_body(self, body)
  add_sprite(self, sprite)
  after(self, duration, callback, *params, **kwparams)
After the given duration has elapsed, call the given callback function.
  handle_movement(self, dx, dy)
Called when one of the entity's bodies moves.
  remove_body(self, body)
  remove_sprite(self, sprite)
  use(self)
Define this method for entities that the avatar can 'use'.
    Inherited from object
  __delattr__(...)
x.__delattr__('name') <==> del x.name
  __getattribute__(...)
x.__getattribute__('name') <==> x.name
  __hash__(x)
Return hash(x)...
  __new__(T, S, ...)
Return a new object with type S, a subtype of T...
  __reduce__(...)
helper for pickle
  __reduce_ex__(...)
helper for pickle
  __setattr__(...)
x.__setattr__('name', value) <==> x.name = value
  __str__(x)
Return str(x)...

Property Summary
    Inherited from Agent
  bottom: The y coordinate of the bottom side of the agent's body.
  center: The (x,y) position of the center of the agent's body.
  left: The x coordinate of the left side of the agent's body.
  right: The x coordinate of the right side of the agent's body.
  top: The y coordinate of the top side of the agent's body.
  x: The x coordinate of the center of the agent's body.
  y: The y coordinate of the center of the agent's body.
    Inherited from Entity
  bodies
  sprites

Instance Variable Summary
    Inherited from Avatar
str faction: The name of the faction that this agent belongs to.
  head_sprite: A sprite for the avatar's head
int health_max: The maximum number of health points this agent can have.
int health_regen: The rate at which this agent regains its health, in HP/sec.
  is_climbing: Are we climbing? (affects input)
  is_flying: Are we flying? (affects input)
  legs_sprite: A sprite for the avatar's legs
int mana_max: The maximum number of mana points this agent can have.
int mana_regen: The rate at which this agent regains its mana, in MP/sec.
  pajamas: What pajamas dow we own?
  pjpants: Our pajama pants
  pjshirt: Our pajama shirt
  torso_sprite: A sprite for the avatar's torso
    Inherited from Agent
  attack_cooldown_timer: ...
int attack_speed: A modifier for the rate at which this agent can attack.
  body: The agent's body.
  effects: A list of the Effects (temporary changes to fixed properties) that are currently affecting this agent.
  facing: The direction that the agent is currently facing.
  health: The number of health points this agent currently has.
bool is_mortal: Determines whether this agent dies when its health reaches zero.
  mana: The number of mana points this agent currently has.
dict resists: A dictionary describing the base amount that this agent resists each damage type.
    Inherited from Entity
bool alive: A flag indicating whether the entity is alive or not.
  bodies = pajammin.entity.entity.Entity.bodies
NoneType level: A pointer to the level that contains this entity (if any).
  sprites = pajammin.entity.entity.Entity.sprites
NoneType update_delay: The amount of time that has elapsed since the last time update was called for this entity.

Class Variable Summary
NoneType bbox_size: The default size of the bounding box for agents in this class.
bool is_standing = True
int walk_speed = 60                                                                    
    Inherited from Avatar
dict attack_types: A dictionary describing the types of attack that agents in this class can make.
int climb_speed = 100                                                                   
tuple flight_speed = (80, 100)
int jump_speed = 300                                                                   
int update_interval: The interval at which entities in a given class should have its update function called.
    Inherited from Agent
list classes = [<class 'pajammin.entity.agent.flyer.WhiteBird...
int solid_sides: The sides of the agent's body which should be solid for agents in this class.
NoneType sprite_category: The sprite category that should be used to create this agent's sprite.
    Inherited from Entity
bool autouse = False
bool is_usable = False

Instance Method Details

__init__(self, x, y)
(Constructor)

Create a new agent at the given position. The new agent's health and mana will be set to their maximum; and the direction it is facing will be randomly chosen between LEFT and RIGHT.
Overrides:
pajammin.entity.agent.avatar.Avatar.__init__ (inherited documentation)

press_down(self)

Overrides:
pajammin.entity.agent.avatar.Avatar.press_down

press_left(self)

Overrides:
pajammin.entity.agent.avatar.Avatar.press_left

press_right(self)

Overrides:
pajammin.entity.agent.avatar.Avatar.press_right

press_up(self)

Overrides:
pajammin.entity.agent.avatar.Avatar.press_up

release_down(self)

Overrides:
pajammin.entity.agent.avatar.Avatar.release_down

release_left(self)

Overrides:
pajammin.entity.agent.avatar.Avatar.release_left

release_right(self)

Overrides:
pajammin.entity.agent.avatar.Avatar.release_right

release_up(self)

Overrides:
pajammin.entity.agent.avatar.Avatar.release_up

walk(self, direction)

Overrides:
pajammin.entity.agent.avatar.Avatar.walk

Class Variable Details

bbox_size

The default size of the bounding box for agents in this class.
Type:
NoneType
Value:
(6, 3)                                                                 

is_standing

Type:
bool
Value:
True                                                                   

walk_speed

Type:
int
Value:
60