Method Summary |
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autoexit(self,
x1,
y1,
x2,
y2,
dest)
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background(self,
opaque,
filename)
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bgobject(self,
x,
y,
style)
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bouncyplatform(self,
x,
y,
length,
style)
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cloud(self,
x,
y)
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conditional(self)
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convert(self,
filename)
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exitregion(self,
x1,
y1,
x2,
y2,
dest)
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ground(self,
x,
y,
style)
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label(self,
x,
y,
text)
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labeledregion(self,
x1,
y1,
x2,
y2,
text,
color,
x,
y)
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messageregion(self,
x1,
y1,
x2,
y2,
text)
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monster(self,
basename,
x,
y,
style)
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movingplatform(self,
x,
y,
x1,
y1,
x2,
y2,
length,
style,
speed)
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pajamapickup(self,
x,
y,
id)
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platform(self,
x,
y,
length,
style)
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player(self,
x,
y)
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solidspace(self,
x1,
y1,
x2,
y2)
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teleporter(self,
x1,
y1,
x2,
y2,
destx,
desty)
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viewport_left(self,
x)
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viewport_top(self,
y)
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wall(self,
x,
y,
length,
style)
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DISPATCH
-
- Type:
-
list
- Value:
[('#.*', None),
('from \\w+ import.*', None),
('\\s*', None),
('self.add\\(GroundSpace\\(.*', None),
('self.fixed_viewport = .*', None),
('self.add\\(Player\\(x=(-?\\d+), y=(-?\\d+).*', 'player'),
('self.add\\(BgObject\\(x=(-?\\d+), y=(-?\\d+), style=(\'(?:\'|[^\'])\
*\'|"(?:"|[^"])*)\\)\\)',
...
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