Classes |
Condition |
A condition on the world that can be true or false. |
DoFirst |
The task can't be completed yet; perform the given list of subtasks
first, and then try the task again. |
DoInstead |
The task can't be completed yet; perform the given list of subtasks
instead, and if they all succeed, then the task is finished. |
EndTask |
Do nothing, forever. |
Failed |
The task could not be completed; notify the parent task (if any). |
Finished |
The task was successfully completed; move on to the next task. |
Idle |
Take no action for a fixed period of time (default of 1 minute). |
Script |
A script that controls the behavior of one or more entities in a
level. |
Task |
A task that a script should attempt to accomplish. |
TaskResult |
The result of attempting to perform a task. |
Wait |
The task can't be completed yet; wait the given amount of time, and
try the task again. |
_ScriptTop |
A task that performs a given set of subtasks, and optionally
loops. |