Classes |
AttackAvatar |
Attack the avatar once, using a randomly selected attack type. |
AttackTarget |
Attack the given target once using the attack type with the given
name, or with a random attack type if no attack type is specified. |
Defend |
Defend a given area from any hostile agents. |
Jump |
Make the agent jump, with the given speeds and direction. |
JumpOff |
Make the agent jump off the side of a surface, by moving it in a given
direction with a given speed, and waiting until it becomes
unsupported. |
LandOn |
Wait until the agent lands on a given surface, and then succeed. |
TargetInMeleeRange |
True if the target is currently in range of the agent's given melee
attack. |
TargetWillBeInMeleeRange |
True if the target will be in range of the agent's given melee attack
when the given melee attack actually fires, if the attack is initiated
right now (given the target's current velocity). |
WalkAround |
Move a walker around randomly. |
WalkPath |
Walk along a given path from the path planner... |
WalkToEntity |
Move the agent so that it is standing at the same position as the
given target entity. |
WalkToPos |
Move the agent so that the midbottom of its body is at the given
position, using the path planner to choose a route. |
WalkToX |
Move the agent to the given x position, by walking left or right. |
WalkUpToEntity |
Move the agent so that it is standing next to the given target entity,
and facing towards it. |
Wander |
Walk around in a random way. |