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object
--+ |Entity
--+ |Agent
--+ |Walker
--+ | Turtle
BlueTurtle
,
BrownTurtle
,
GreenTurtle
,
RedTurtle
Turtles are usually friendly creatures, who dwell in harmony with the turtle riders. The exceptions are the red turtles, who have fallen under the influence of the evil Dreamcatcher.
You can stand on a turtle's back. Indeed, turtle riders can even sit on a turtle's back, allowing them to control the turtle.Method Summary | |
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Inherited from Walker | |
Create a new agent at the given position. | |
Return a tuple (basename, speed) , indicating the animation name
and the animation speed that should be used by this agent's sprite, based
on the agent's current state. | |
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Called when one of the entity's bodies collides with another body. | |
Called when one of the entity's bodies becomes unsupported. | |
Jump upwards. | |
Stop walking (i.e., set xvel to zero). | |
Walk in the given direction (LEFT or RIGHT). | |
Inherited from Agent | |
Apply a temporary change to the "fixed" properties of this agent. | |
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Cause the agent to die. | |
Increase the health of this agent by the given amount. | |
Cause the given amount of damage to this agent. | |
(Class method) | |
Return true if this agent is hostile to the given agent. | |
Change the agent's sprite to display the animation with the given basename, for the duration of the animation (just one time through, if the animation normally loops). | |
(Class method) | |
Cancel one or more temporary changes to the "fixed" properties of this agent. | |
Say something... | |
Update the current state of this agent. | |
Update the animation mode and speed of this agent's sprite(s), based on the agent's state. | |
Check if any of our effects have expired; and if so, then remove them. | |
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Inherited from Entity | |
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After the given duration has elapsed, call the given callback function. | |
Called when one of the entity's bodies moves. | |
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Define this method for entities that the avatar can 'use'. | |
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Inherited from object | |
x.__delattr__('name') <==> del x.name | |
x.__getattribute__('name') <==> x.name | |
Return hash(x)... | |
Return a new object with type S, a subtype of T... | |
helper for pickle | |
helper for pickle | |
x.__setattr__('name', value) <==> x.name = value | |
Return str(x)... |
Property Summary | |
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Inherited from Walker | |
is_standing : Is the agent currently standing on something (i.e., supported)? | |
Inherited from Agent | |
bottom : The y coordinate of the bottom side of the agent's body. | |
center : The (x,y) position of the center of the agent's body. | |
left : The x coordinate of the left side of the agent's body. | |
right : The x coordinate of the right side of the agent's body. | |
top : The y coordinate of the top side of the agent's body. | |
x : The x coordinate of the center of the agent's body. | |
y : The y coordinate of the center of the agent's body. | |
Inherited from Entity | |
bodies | |
sprites |
Instance Variable Summary | |
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int |
jump_speed : The initial vertical speed with which this agent jumps, in
pixels/sec. |
Inherited from Walker | |
int |
walk_speed : The horizontal speed at which this agent walks, in pixels/sec. |
Inherited from Agent | |
attack_cooldown_timer : ... | |
int |
attack_speed : A modifier for the rate at which this agent can attack. |
body : The agent's body. | |
effects : A list of the Effect s (temporary changes to fixed
properties) that are currently affecting this agent. | |
facing : The direction that the agent is currently facing. | |
str |
faction : The name of the faction that this agent belongs to. |
health : The number of health points this agent currently has. | |
int |
health_max : The maximum number of health points this agent can have. |
int |
health_regen : The rate at which this agent regains its health, in HP/sec. |
bool |
is_mortal : Determines whether this agent dies when its health reaches zero. |
mana : The number of mana points this agent currently has. | |
int |
mana_max : The maximum number of mana points this agent can have. |
int |
mana_regen : The rate at which this agent regains its mana, in MP/sec. |
dict |
resists : A dictionary describing the base amount that this agent resists each
damage type. |
_animation_counter : A 'generation counter', used to make sure that the timed callback
registered by play_animation() only cancels that animation; if any new
animations have been started since, then the timed callback should *not*
stop the current animation. | |
Inherited from Entity | |
bool |
alive : A flag indicating whether the entity is alive or not. |
bodies = pajammin.entity.entity.Entity.bodies | |
NoneType |
level : A pointer to the level that contains this entity (if any). |
sprites = pajammin.entity.entity.Entity.sprites | |
NoneType |
update_delay : The amount of time that has elapsed since the last time update was
called for this entity. |
Class Variable Summary | |
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dict |
attack_types : A dictionary describing the types of attack that agents in this class
can make. |
NoneType |
bbox_size : The default size of the bounding box for agents in this class. |
int |
solid_sides : The sides of the agent's body which should be solid for agents in this
class. |
Inherited from Walker | |
NoneType |
sprite_category : The category that should be used to create the primary sprites for
agents in each Walker subclass. |
Inherited from Agent | |
list |
classes = [<class 'pajammin.entity.agent.flyer.WhiteBird...
|
int |
update_interval : The interval at which entities in a given class should have its update
function called. |
NoneType |
_speech_bubble = None |
Inherited from Entity | |
bool |
autouse = False
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bool |
is_usable = False
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tuple |
_after_callbacks = ()
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tuple |
_bodies = ()
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tuple |
_sprites = ()
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Instance Variable Details |
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jump_speedThe initial vertical speed with which this agent jumps, in pixels/sec.
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Class Variable Details |
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attack_typesA dictionary describing the types of attack that agents in this class can make. It maps from attack names toAttackType objects. [xx] should this be
considered a fixed property? if so, then a spell or other effect could
grant a new attack type to an agent; but it would have to be pretty
specific... the agent's sprite would have to have the appropriate
animations.
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bbox_sizeThe default size of the bounding box for agents in this class.
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solid_sidesThe sides of the agent's body which should be solid for agents in this class.
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Generated by Epydoc 2.1 on Thu Sep 22 22:52:44 2005 | http://epydoc.sf.net |