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Method Summary | |
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autoexit(self,
x1,
y1,
x2,
y2,
dest)
| |
background(self,
opaque,
filename)
| |
bgobject(self,
x,
y,
style)
| |
bouncyplatform(self,
x,
y,
length,
style)
| |
cloud(self,
x,
y)
| |
conditional(self)
| |
convert(self,
filename)
| |
exitregion(self,
x1,
y1,
x2,
y2,
dest)
| |
ground(self,
x,
y,
style)
| |
label(self,
x,
y,
text)
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labeledregion(self,
x1,
y1,
x2,
y2,
text,
color,
x,
y)
| |
messageregion(self,
x1,
y1,
x2,
y2,
text)
| |
monster(self,
basename,
x,
y,
style)
| |
movingplatform(self,
x,
y,
x1,
y1,
x2,
y2,
length,
style,
speed)
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pajamapickup(self,
x,
y,
id)
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platform(self,
x,
y,
length,
style)
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player(self,
x,
y)
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solidspace(self,
x1,
y1,
x2,
y2)
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teleporter(self,
x1,
y1,
x2,
y2,
destx,
desty)
| |
viewport_left(self,
x)
| |
viewport_top(self,
y)
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wall(self,
x,
y,
length,
style)
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Add a (single-body) entity to the level, and shift it so that its upper left corner is where its center used to be (since the old system used upper-left corners as anchors, and the new system uses centers). | |
_decoration_style(self,
style)
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_ground_style(self,
style)
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_pjid(self,
pjid)
| |
_platform_style(self,
style)
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_wall_style(self,
style)
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Class Variable Summary | |
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str |
COLOR = '(\\(\\d+,\\s*\\d+,\\s*\\d+\\))'
|
list |
DISPATCH = [('#.*', None), ('from \\w+ import.*', None),...
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str |
FLOAT = '(-?\\d+(?:.\\d*)?)'
|
str |
INT = '(-?\\d+)'
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str |
MONSTER = '(Bird|Turtle|TurtleRider|Farie|Spider)'
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str |
STR = '(\'(?:\'|[^\'])*\'|"(?:"|[^"])*)'
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Method Details |
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autoexit(self, x1, y1, x2, y2, dest) |
background(self, opaque, filename) |
bgobject(self, x, y, style) |
bouncyplatform(self, x, y, length, style) |
cloud(self, x, y) |
conditional(self) |
convert(self, filename) |
exitregion(self, x1, y1, x2, y2, dest) |
ground(self, x, y, style) |
label(self, x, y, text) |
labeledregion(self, x1, y1, x2, y2, text, color, x, y) |
messageregion(self, x1, y1, x2, y2, text) |
monster(self, basename, x, y, style) |
movingplatform(self, x, y, x1, y1, x2, y2, length, style, speed) |
pajamapickup(self, x, y, id) |
platform(self, x, y, length, style) |
player(self, x, y) |
solidspace(self, x1, y1, x2, y2) |
teleporter(self, x1, y1, x2, y2, destx, desty) |
viewport_left(self, x) |
viewport_top(self, y) |
wall(self, x, y, length, style) |
_add_shift(self, entity)Add a (single-body) entity to the level, and shift it so that its upper left corner is where its center used to be (since the old system used upper-left corners as anchors, and the new system uses centers). |
_decoration_style(self, style) |
_ground_style(self, style) |
_pjid(self, pjid) |
_platform_style(self, style) |
_wall_style(self, style) |
Class Variable Details |
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COLOR
|
FLOAT
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INT
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MONSTER
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STR
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