Package pajammin :: Package entity :: Package agent :: Module avatar :: Class CowShirt
[show private | hide private]
[frames | no frames]

Type CowShirt

 object --+    
          |    
PajamaPiece --+
              |
             CowShirt


Method Summary
  activate(self)
    Inherited from PajamaPiece
  __init__(self, avatar)
  current_animation(self)
  disrobe(self)
This method is called whenever the avatar takes off this pajama piece.
  handle_collision(self, obstacle, side)
Called when the avatar collides with something
  handle_lose_support(self, old_support)
Called when the avatar loses support
  icon(cls)
(Class method)
  play_animation(self, name, speed)
  register(cls)
(Class method)
  start(self)
This method is called whenever the player presses the key to use this pajama piece's power.
  stop(self)
This method is called whenever the player releases the key to use this pajama piece's power.
  update(self, duration)
Called periodically
  wear(self)
This method is called whenever the avatar puts on this pajama piece.
    Inherited from object
  __delattr__(...)
x.__delattr__('name') <==> del x.name
  __getattribute__(...)
x.__getattribute__('name') <==> x.name
  __hash__(x)
Return hash(x)...
  __new__(T, S, ...)
Return a new object with type S, a subtype of T...
  __reduce__(...)
helper for pickle
  __reduce_ex__(...)
helper for pickle
  __repr__(x)
Return repr(x)...
  __setattr__(...)
x.__setattr__('name', value) <==> x.name = value
  __str__(x)
Return str(x)...

Instance Variable Summary
    Inherited from PajamaPiece
bool active: True when the user is pressing the key for this pajama.
NoneType animation: The name of the animation mode that is currently being played; this will override the default animation modes (eg walk and jump).
NoneType animation_speed: The speed for the animation mode that is currently being played; this will override the default animation speed.

Class Variable Summary
str descr = 'Your t-shirt is covered with a cool cow pattern...
NoneType is_shirt: If true, then it's a pajama shirt; if false, then it's a pajama pants.
str name = 'Cow t-shirt'
str sprite_category = 'CowShirt'
    Inherited from PajamaPiece
dict classes = {'BlueTShirt': <class 'pajammin.entity.agent.a...

Instance Method Details

activate(self)


Class Variable Details

descr

Type:
str
Value:
'''Your t-shirt is covered with a cool cow pattern. 
                When you wear it, you feel like mooing.'''             

is_shirt

If true, then it's a pajama shirt; if false, then it's a pajama pants.
Type:
NoneType
Value:
True                                                                   

name

Type:
str
Value:
'Cow t-shirt'                                                          

sprite_category

Type:
str
Value:
'CowShirt'