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object--+ |PajamaPiece--+ | CowShirt
| Method Summary | |
|---|---|
activate(self)
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| Inherited from PajamaPiece | |
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This method is called whenever the avatar takes off this pajama piece. | |
Called when the avatar collides with something | |
Called when the avatar loses support | |
(Class method) | |
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(Class method) | |
This method is called whenever the player presses the key to use this pajama piece's power. | |
This method is called whenever the player releases the key to use this pajama piece's power. | |
Called periodically | |
This method is called whenever the avatar puts on this pajama piece. | |
| Inherited from object | |
x.__delattr__('name') <==> del x.name | |
x.__getattribute__('name') <==> x.name | |
Return hash(x)... | |
Return a new object with type S, a subtype of T... | |
helper for pickle | |
helper for pickle | |
Return repr(x)... | |
x.__setattr__('name', value) <==> x.name = value | |
Return str(x)... | |
| Instance Variable Summary | |
|---|---|
| Inherited from PajamaPiece | |
bool |
active: True when the user is pressing the key for this pajama. |
NoneType |
animation: The name of the animation mode that is currently being played; this
will override the default animation modes (eg walk and jump). |
NoneType |
animation_speed: The speed for the animation mode that is currently being played; this
will override the default animation speed. |
| Class Variable Summary | |
|---|---|
str |
descr = 'Your t-shirt is covered with a cool cow pattern...
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NoneType |
is_shirt: If true, then it's a pajama shirt; if false, then it's a pajama
pants. |
str |
name = 'Cow t-shirt'
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str |
sprite_category = 'CowShirt'
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| Inherited from PajamaPiece | |
dict |
classes = {'BlueTShirt': <class 'pajammin.entity.agent.a...
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| Instance Method Details |
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activate(self) |
| Class Variable Details |
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descr
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is_shirtIf true, then it's a pajama shirt; if false, then it's a pajama pants.
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name
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sprite_category
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| Generated by Epydoc 2.1 on Thu Sep 22 22:52:44 2005 | http://epydoc.sf.net |