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object
--+ |PajamaPiece
--+ |PowerAttackPajamaPiece
--+ | FireShirt
Method Summary | |
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This is the method that should actually fire the attack. | |
Inherited from PowerAttackPajamaPiece | |
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This method is called whenever the player presses the key to use this pajama piece's power. | |
This method is called whenever the player releases the key to use this pajama piece's power. | |
Called periodically | |
Inherited from PajamaPiece | |
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This method is called whenever the avatar takes off this pajama piece. | |
Called when the avatar collides with something | |
Called when the avatar loses support | |
(Class method) | |
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(Class method) | |
This method is called whenever the avatar puts on this pajama piece. | |
Inherited from object | |
x.__delattr__('name') <==> del x.name | |
x.__getattribute__('name') <==> x.name | |
Return hash(x)... | |
Return a new object with type S, a subtype of T... | |
helper for pickle | |
helper for pickle | |
Return repr(x)... | |
x.__setattr__('name', value) <==> x.name = value | |
Return str(x)... |
Instance Variable Summary | |
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Inherited from PajamaPiece | |
bool |
active : True when the user is pressing the key for this pajama. |
NoneType |
animation : The name of the animation mode that is currently being played; this
will override the default animation modes (eg walk and jump). |
NoneType |
animation_speed : The speed for the animation mode that is currently being played; this
will override the default animation speed. |
Class Variable Summary | |
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NoneType |
attack_type : Which attack should be used? (Defined as a string by the class; and
replaced by an AttackType object when the pj is
instantiated.) |
str |
descr = 'The Fireshirt is an ancient Moopian pajama shir...
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NoneType |
is_shirt : If true, then it's a pajama shirt; if false, then it's a pajama
pants. |
str |
name = 'Fireshirt of the Moops'
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str |
sprite_category = 'FireShirt'
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Inherited from PowerAttackPajamaPiece | |
bool |
suspend_mana_regen : If true, then mana regeneration will be suspended as long as the user
holds down the pajama activation key. |
Inherited from PajamaPiece | |
dict |
classes = {'BlueTShirt': <class 'pajammin.entity.agent.a...
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Instance Method Details |
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attack(self, attack_type, power)This is the method that should actually fire the attack. Subclasses should override this method.
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Class Variable Details |
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attack_typeWhich attack should be used? (Defined as a string by the class; and replaced by anAttackType object when the pj is
instantiated.)
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descr
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is_shirtIf true, then it's a pajama shirt; if false, then it's a pajama pants.
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name
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sprite_category
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Generated by Epydoc 2.1 on Thu Sep 22 22:52:43 2005 | http://epydoc.sf.net |