Package pajammin :: Package entity :: Package agent :: Module avatar :: Class FireShirt
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Type FireShirt

        object --+        
                 |        
       PajamaPiece --+    
                     |    
PowerAttackPajamaPiece --+
                         |
                        FireShirt


Method Summary
  attack(self, attack_type, power)
This is the method that should actually fire the attack.
    Inherited from PowerAttackPajamaPiece
  __init__(self, avatar)
  start(self)
This method is called whenever the player presses the key to use this pajama piece's power.
  stop(self)
This method is called whenever the player releases the key to use this pajama piece's power.
  update(self, duration)
Called periodically
    Inherited from PajamaPiece
  current_animation(self)
  disrobe(self)
This method is called whenever the avatar takes off this pajama piece.
  handle_collision(self, obstacle, side)
Called when the avatar collides with something
  handle_lose_support(self, old_support)
Called when the avatar loses support
  icon(cls)
(Class method)
  play_animation(self, name, speed)
  register(cls)
(Class method)
  wear(self)
This method is called whenever the avatar puts on this pajama piece.
    Inherited from object
  __delattr__(...)
x.__delattr__('name') <==> del x.name
  __getattribute__(...)
x.__getattribute__('name') <==> x.name
  __hash__(x)
Return hash(x)...
  __new__(T, S, ...)
Return a new object with type S, a subtype of T...
  __reduce__(...)
helper for pickle
  __reduce_ex__(...)
helper for pickle
  __repr__(x)
Return repr(x)...
  __setattr__(...)
x.__setattr__('name', value) <==> x.name = value
  __str__(x)
Return str(x)...

Instance Variable Summary
    Inherited from PajamaPiece
bool active: True when the user is pressing the key for this pajama.
NoneType animation: The name of the animation mode that is currently being played; this will override the default animation modes (eg walk and jump).
NoneType animation_speed: The speed for the animation mode that is currently being played; this will override the default animation speed.

Class Variable Summary
NoneType attack_type: Which attack should be used? (Defined as a string by the class; and replaced by an AttackType object when the pj is instantiated.)
str descr = 'The Fireshirt is an ancient Moopian pajama shir...
NoneType is_shirt: If true, then it's a pajama shirt; if false, then it's a pajama pants.
str name = 'Fireshirt of the Moops'
str sprite_category = 'FireShirt'
    Inherited from PowerAttackPajamaPiece
bool suspend_mana_regen: If true, then mana regeneration will be suspended as long as the user holds down the pajama activation key.
    Inherited from PajamaPiece
dict classes = {'BlueTShirt': <class 'pajammin.entity.agent.a...

Instance Method Details

attack(self, attack_type, power)

This is the method that should actually fire the attack. Subclasses should override this method.
Overrides:
pajammin.entity.agent.avatar.PowerAttackPajamaPiece.attack (inherited documentation)

Class Variable Details

attack_type

Which attack should be used? (Defined as a string by the class; and replaced by an AttackType object when the pj is instantiated.)
Type:
NoneType
Value:
'fireball'                                                             

descr

Type:
str
Value:
'''The Fireshirt is an ancient Moopian pajama shirt
                that was handed down through the ages.  When you wear
                it, a pleasant warmth spreads through your body.'''    

is_shirt

If true, then it's a pajama shirt; if false, then it's a pajama pants.
Type:
NoneType
Value:
True                                                                   

name

Type:
str
Value:
'Fireshirt of the Moops'                                               

sprite_category

Type:
str
Value:
'FireShirt'