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| 
       | 
    
        object --+        
                 |        
       PajamaPiece --+    
                     |    
PowerAttackPajamaPiece --+
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                        FireShirt
| Method Summary | |
|---|---|
This is the method that should actually fire the attack.  | |
| Inherited from PowerAttackPajamaPiece | |
 | |
This method is called whenever the player presses the key to use this pajama piece's power.  | |
This method is called whenever the player releases the key to use this pajama piece's power.  | |
Called periodically  | |
| Inherited from PajamaPiece | |
 | |
This method is called whenever the avatar takes off this pajama piece.  | |
Called when the avatar collides with something  | |
Called when the avatar loses support  | |
(Class method)  | |
 | |
(Class method)  | |
This method is called whenever the avatar puts on this pajama piece.  | |
| Inherited from object | |
x.__delattr__('name') <==> del x.name  | |
x.__getattribute__('name') <==> x.name  | |
Return hash(x)...  | |
Return a new object with type S, a subtype of T...  | |
helper for pickle  | |
helper for pickle  | |
Return repr(x)...  | |
x.__setattr__('name', value) <==> x.name = value  | |
Return str(x)...  | |
| Instance Variable Summary | |
|---|---|
| Inherited from PajamaPiece | |
bool | 
active: True when the user is pressing the key for this pajama. | 
NoneType | 
animation: The name of the animation mode that is currently being played; this 
will override the default animation modes (eg walk and jump). | 
NoneType | 
animation_speed: The speed for the animation mode that is currently being played; this 
will override the default animation speed. | 
| Class Variable Summary | |
|---|---|
NoneType | 
attack_type: Which attack should be used? (Defined as a string by the class; and 
replaced by an AttackType object when the pj is 
instantiated.) | 
str | 
descr = 'The Fireshirt is an ancient Moopian pajama shir...
 | 
NoneType | 
is_shirt: If true, then it's a pajama shirt; if false, then it's a pajama 
pants. | 
str | 
name = 'Fireshirt of the Moops'                          
 | 
str | 
sprite_category = 'FireShirt'                            
 | 
| Inherited from PowerAttackPajamaPiece | |
bool | 
suspend_mana_regen: If true, then mana regeneration will be suspended as long as the user 
holds down the pajama activation key. | 
| Inherited from PajamaPiece | |
dict | 
classes = {'BlueTShirt': <class 'pajammin.entity.agent.a...
 | 
| Instance Method Details | 
|---|
  attack(self, attack_type, power)This is the method that should actually fire the attack. Subclasses should override this method.
  | 
| Class Variable Details | 
|---|
attack_typeWhich attack should be used? (Defined as a string by the class; and replaced by anAttackType object when the pj is 
instantiated.)
  | 
descr
  | 
is_shirtIf true, then it's a pajama shirt; if false, then it's a pajama pants.
  | 
name
  | 
sprite_category
  | 
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| Generated by Epydoc 2.1 on Thu Sep 22 22:52:43 2005 | http://epydoc.sf.net |