Package pajammin :: Package entity :: Package agent :: Module walker :: Class Spider
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Type Spider

object --+            
         |            
    Entity --+        
             |        
         Agent --+    
                 |    
            Walker --+
                     |
                    Spider

Known Subclasses:
BigBlueSpider, BigRedSpider, MediumBlueSpider, MediumRedSpider, SmallBlackSpider, SmallBlueSpider, SmallRedSpider

Method Summary
  handle_collision(self, obstacle, side)
Called when one of the entity's bodies collides with another body.
    Inherited from Walker
  __init__(self, x, y)
Create a new agent at the given position.
  current_animation(self)
Return a tuple (basename, speed), indicating the animation name and the animation speed that should be used by this agent's sprite, based on the agent's current state.
  face(self, side)
  handle_lose_support(self, old_support)
Called when one of the entity's bodies becomes unsupported.
  jump(self, jump_speed)
Jump upwards.
  stop(self)
Stop walking (i.e., set xvel to zero).
  walk(self, direction, walk_speed)
Walk in the given direction (LEFT or RIGHT).
    Inherited from Agent
  add_effect(self, effect)
Apply a temporary change to the "fixed" properties of this agent.
  attack(self, attack_type, **attack_args)
  die(self)
Cause the agent to die.
  heal(self, health)
Increase the health of this agent by the given amount.
  hurt(self, damage, damage_type)
Cause the given amount of damage to this agent.
  icon(cls)
(Class method)
  is_hostile(self, agent)
Return true if this agent is hostile to the given agent.
  play_animation(self, basename, speed)
Change the agent's sprite to display the animation with the given basename, for the duration of the animation (just one time through, if the animation normally loops).
  register(cls)
(Class method)
  remove_effect(self, *effects_to_remove)
Cancel one or more temporary changes to the "fixed" properties of this agent.
  say(self, text, duration)
Say something...
  update(self, duration)
Update the current state of this agent.
  update_animation(self)
Update the animation mode and speed of this agent's sprite(s), based on the agent's state.
    Inherited from Entity
  __repr__(self)
  add_body(self, body)
  add_sprite(self, sprite)
  after(self, duration, callback, *params, **kwparams)
After the given duration has elapsed, call the given callback function.
  handle_movement(self, dx, dy)
Called when one of the entity's bodies moves.
  remove_body(self, body)
  remove_sprite(self, sprite)
  use(self)
Define this method for entities that the avatar can 'use'.
    Inherited from object
  __delattr__(...)
x.__delattr__('name') <==> del x.name
  __getattribute__(...)
x.__getattribute__('name') <==> x.name
  __hash__(x)
Return hash(x)...
  __new__(T, S, ...)
Return a new object with type S, a subtype of T...
  __reduce__(...)
helper for pickle
  __reduce_ex__(...)
helper for pickle
  __setattr__(...)
x.__setattr__('name', value) <==> x.name = value
  __str__(x)
Return str(x)...

Property Summary
    Inherited from Walker
  is_standing: Is the agent currently standing on something (i.e., supported)?
    Inherited from Agent
  bottom: The y coordinate of the bottom side of the agent's body.
  center: The (x,y) position of the center of the agent's body.
  left: The x coordinate of the left side of the agent's body.
  right: The x coordinate of the right side of the agent's body.
  top: The y coordinate of the top side of the agent's body.
  x: The x coordinate of the center of the agent's body.
  y: The y coordinate of the center of the agent's body.
    Inherited from Entity
  bodies
  sprites

Instance Variable Summary
str faction: The name of the faction that this agent belongs to.
    Inherited from Walker
int jump_speed: The initial vertical speed with which this agent jumps, in pixels/sec.
int walk_speed: The horizontal speed at which this agent walks, in pixels/sec.
    Inherited from Agent
  attack_cooldown_timer: ...
int attack_speed: A modifier for the rate at which this agent can attack.
  body: The agent's body.
  effects: A list of the Effects (temporary changes to fixed properties) that are currently affecting this agent.
  facing: The direction that the agent is currently facing.
  health: The number of health points this agent currently has.
int health_max: The maximum number of health points this agent can have.
int health_regen: The rate at which this agent regains its health, in HP/sec.
bool is_mortal: Determines whether this agent dies when its health reaches zero.
  mana: The number of mana points this agent currently has.
int mana_max: The maximum number of mana points this agent can have.
int mana_regen: The rate at which this agent regains its mana, in MP/sec.
dict resists: A dictionary describing the base amount that this agent resists each damage type.
    Inherited from Entity
bool alive: A flag indicating whether the entity is alive or not.
  bodies = pajammin.entity.entity.Entity.bodies
NoneType level: A pointer to the level that contains this entity (if any).
  sprites = pajammin.entity.entity.Entity.sprites
NoneType update_delay: The amount of time that has elapsed since the last time update was called for this entity.

Class Variable Summary
bool squishable = False
    Inherited from Walker
NoneType sprite_category: The category that should be used to create the primary sprites for agents in each Walker subclass.
    Inherited from Agent
dict attack_types: A dictionary describing the types of attack that agents in this class can make.
NoneType bbox_size: The default size of the bounding box for agents in this class.
list classes = [<class 'pajammin.entity.agent.flyer.WhiteBird...
int solid_sides: The sides of the agent's body which should be solid for agents in this class.
int update_interval: The interval at which entities in a given class should have its update function called.
    Inherited from Entity
bool autouse = False
bool is_usable = False

Instance Method Details

handle_collision(self, obstacle, side)

Called when one of the entity's bodies collides with another body. By default, this does nothing.
Overrides:
pajammin.entity.agent.walker.Walker.handle_collision (inherited documentation)

Instance Variable Details

faction

The name of the faction that this agent belongs to. Can be 'goodguy', 'badguy', or 'neutral'.
Type:
str
Value:
'badguy'                                                               

Class Variable Details

squishable

Type:
bool
Value:
False