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engine
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hud : The heads-up display, which provides the user with information about
the state of the avatar and the world.
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image : Support for loading and manipulating images.
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sprite : Graphical widgets that defines one or more animation modes, based on
images loaded from files.
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agents : Sprite categories for agents (other than the avatar).
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avatar : Sprite categories for the avatar and the avatar's pajamas.
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decorations : Sprite categories for decorations.
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ground : Sprite categories for ground entities.
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marks : Sprite categories for Mark s, or short-lived entities with no body
that show that some action or event occured (such as an explosion).
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platforms : Sprite categories for platforms.
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projectiles : Sprite categories for projectiles.
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sprite : Graphical widgets that defines one or more animation modes, based on
images loaded from files.
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walls : Sprite categories for walls.
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text : Support for rendering text.
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ui : User interface widgets, such as buttons and menus.
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button : Button user interface widgets.
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menu : Menu user interface widgets.
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scrollbar : Scrollbar user interface widget.
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textbox : Text box user interface widget.
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