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engine
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hud: The heads-up display, which provides the user with information about
the state of the avatar and the world.
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image: Support for loading and manipulating images.
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sprite: Graphical widgets that defines one or more animation modes, based on
images loaded from files.
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agents: Sprite categories for agents (other than the avatar).
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avatar: Sprite categories for the avatar and the avatar's pajamas.
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decorations: Sprite categories for decorations.
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ground: Sprite categories for ground entities.
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marks: Sprite categories for Marks, or short-lived entities with no body
that show that some action or event occured (such as an explosion).
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platforms: Sprite categories for platforms.
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projectiles: Sprite categories for projectiles.
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sprite: Graphical widgets that defines one or more animation modes, based on
images loaded from files.
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walls: Sprite categories for walls.
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text: Support for rendering text.
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ui: User interface widgets, such as buttons and menus.
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button: Button user interface widgets.
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menu: Menu user interface widgets.
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scrollbar: Scrollbar user interface widget.
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textbox: Text box user interface widget.
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