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object--+ |PajamaPiece--+ | PowerAttackPajamaPiece
FireShirt,
SpideyShirt| Method Summary | |
|---|---|
__init__(self,
avatar)
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This is the method that should actually fire the attack. | |
This method is called whenever the player presses the key to use this pajama piece's power. | |
This method is called whenever the player releases the key to use this pajama piece's power. | |
Called periodically | |
| Inherited from PajamaPiece | |
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This method is called whenever the avatar takes off this pajama piece. | |
Called when the avatar collides with something | |
Called when the avatar loses support | |
(Class method) | |
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(Class method) | |
This method is called whenever the avatar puts on this pajama piece. | |
| Inherited from object | |
x.__delattr__('name') <==> del x.name | |
x.__getattribute__('name') <==> x.name | |
Return hash(x)... | |
Return a new object with type S, a subtype of T... | |
helper for pickle | |
helper for pickle | |
Return repr(x)... | |
x.__setattr__('name', value) <==> x.name = value | |
Return str(x)... | |
| Instance Variable Summary | |
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| Inherited from PajamaPiece | |
bool |
active: True when the user is pressing the key for this pajama. |
NoneType |
animation: The name of the animation mode that is currently being played; this
will override the default animation modes (eg walk and jump). |
NoneType |
animation_speed: The speed for the animation mode that is currently being played; this
will override the default animation speed. |
| Class Variable Summary | |
|---|---|
NoneType |
attack_type: Which attack should be used? (Defined as a string by the class; and
replaced by an AttackType object when the pj is
instantiated.) |
bool |
suspend_mana_regen: If true, then mana regeneration will be suspended as long as the user
holds down the pajama activation key. |
| Inherited from PajamaPiece | |
dict |
classes = {'BlueTShirt': <class 'pajammin.entity.agent.a...
|
NoneType |
descr = None |
NoneType |
is_shirt: If true, then it's a pajama shirt; if false, then it's a pajama
pants. |
NoneType |
name = None |
NoneType |
sprite_category = None |
| Instance Method Details |
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__init__(self,
avatar)
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attack(self, attack_type, power)This is the method that should actually fire the attack. Subclasses should override this method. |
start(self)This method is called whenever the player presses the key to use this pajama piece's power.
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stop(self)This method is called whenever the player releases the key to use this pajama piece's power.
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update(self, duration)Called periodically
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| Class Variable Details |
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attack_typeWhich attack should be used? (Defined as a string by the class; and replaced by anAttackType object when the pj is
instantiated.)
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suspend_mana_regenIf true, then mana regeneration will be suspended as long as the user holds down the pajama activation key.
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| Generated by Epydoc 2.1 on Thu Sep 22 22:52:47 2005 | http://epydoc.sf.net |